In Virtual Guitarist CARBON there is a mechanism at work under the hood that – instead of just playing samples – models the instrument “behavior” – i.e. its reaction to which notes are played in which interval, how strongly, at what speed.
This all works fully automatic following the physical rules of guitar playing, because we don’t want to require our users to be intimate experts of the inner workings of a guitar, nor don’t we want to require you to know exactly what notes to play when, when to switch strings, or trigger slides or articulation noises manually.
The model is complex, with lots of program code taking care of rules, exceptions, exotic playing styles and impossible key successions. What you have to know about this is: Nothing. Play whatever you feel like and the guitar will sound great.
Just know there’s intelligence working under the hood taking care of finicky things, for example:
- Slides (Legato or Single Mode) – instead of attacking the string anew when you play an adjacent note (up to a whole tone), the sounding note will slide to the new pitch, as would the finger of the guitarist on the string.
- Hammer-Ons and Pull-Offs: If the adjacent legato note is weaker than the sounding one, you’ll get a Hammer-On (pitch up) or Pull-Off (pitch down).