Welcome to Symphonic Elements PERRCS
We hope you’ll enjoy PERRCS, a powerful addition to your musical palette, and we thank you for being a part of the UJAM community of music creators!
Looking for quick help?
If you’re just looking to figure out something quick, there are three ways to get there:
The Quick Reference has super-short explanations for every control.
The Walkthrough is a guided tour where you’ll try every control on the PERRCS screen once – the quickest hands-on experience possible.
If you’re looking for in-depth explanations of all functions and controls, head straight for the Reference Guide further down.
What is PERRCS?
PERRCS is the latest addition to the Symphonic Elements family, and a perfect companion to DRUMS. It complements the line-up with instruments and patterns that add drive and energy to the top end.
Created with the legendary orchestral library of Oscar-winning film composer Hans Zimmer, this best-selling and award-winning series puts Hollywood’s most epic sound into the hands of every music producer. Fast, inspirational and way easier to use than conventional orchestral libraries.
Joining its siblings STRIIIINGS, BRAAASS, and its direct companion DRUMS, PERRCS complements the lineup by delivering energetic performances from a wide array of instruments such as sticks, shakers, tambourines, rimshots, rotos, furrocos, boobams and more. PERRCS works great on its own, but it truly shines when paired with DRUMS — together, they form a world-class ensemble.
Like the other Symphonic Elements titles, PERRCS provides instant access to the Hans Zimmer sound that made the series so iconic. PERRCS is guaranteed to add Oscar-worthy cinematic impact to any music with ease.
And while PERRCS, like all Symphonic Elements instruments, was born in the world of epic film scores, it’s just as comfortable in pop, hip hop, or electronic music—anything that requires energy, pulse, and forward motion.
Why so few controls?
As musicians we know that there’s never enough time for inventing and laying down every amazing idea in your head.
We are also UI (user interface) and UX (user experience) experts, and we know there is a trade-off between complexity – giving you maximum flexibility at the cost of time – and ease of use – letting you focus on your music at the cost of detailed editing options.
The way we design our user interfaces is aimed at giving you the best of both worlds:
Easy, not simple: By weeding out more controls than we actually leave in, and by carefully grouping, macro-flying and labeling them, we aim to let you use all your attention on making our instruments sound like you, without having to spend too much of your limited time and focus on a large screen estate of detailed controls.
Hardly any learning curve: You can typically use any of our instruments out of the box, with very little reading up.
Fail-proof interface: No matter how you set up the controls of PERRCS, the result will never be musically or technically wrong, and it gives you immense freedom and flexibility to create your sound.
Most importantly especially for those of us who don’t actually play percussion: You can trust in the fact that tracks produced with PERRCS are legit, professionally produced and sound like real instruments.
Installation & Activation
PERRCS is installed & activated by the UJAM App. To get started:
Sign up for a free ujam.com account
Download the UJAM App
Launch the UJAM App and sign in
Open the settings (in the upper right) to define the desired plug-in formats and file management
Start a trial or install a purchased plug-in (activation should be automatic, but click the ‘refresh now’ link at the bottom of the UJAM App to sync to your account if needed)
More info is available about downloading and installing if needed.
Sample Content
The samples that make up the audio content are packed into ‘blob’ files, e.g. SE-PERRCS_part1.blob. These files are installed on your boot drive by default, but some users prefer to have the content in a different location - either to keep all VI content organized or to save space. This can be managed during or after installation.
Installing to a Different Location
To control where the sample content is installed:
Launch the UJAM App (or select Show from the UJAM icon in the menubar)
Click the settings icon in the upper right
Click the toggle to the right of “Choose Content Folder”
Navigate to the desired location and click “Open”
Install the plug-in(s)
Changing the Content Location After Installation
To move the sample content after it’s installed:
- Launch the UJAM App (or select Show from the UJAM icon in the menubar)
Click the ••• menu to the right of your plug-in
Select “Move Content”
Navigate to the desired location and click “Open”
See our default locations article for reference.
Controller Hardware
PERRCS requires MIDI note input for playing and recording musical performances, along with other controls for added real-time variation.
Using a MIDI controller (keyboard will be the easiest and most straightforward input method, and it’s most fun as this way you control your instrument in real-time. In addition to triggering samples and loops, the Pitch Bend on your controller can gradually change balance between Low Drums and High Drums, and the Modulation Wheel can control dynamics to create crescendos and decrescendos.
Of course, you can also control PERRCS by using MIDI step sequencers or by entering MIDI notes manually into MIDI tracks.
For testing or getting to know PERRCS, you can also use the interactive keyboard in the middle of the PERRCS window. This works best with the Latch function enabled. (Keep in mind that notes played on the Interactive Keyboard don’t get recorded into your DAW.)
Quick Reference
| Area | Parameter | Explanation |
| Menu Bar | Preset | Click on the preset name at the center above the PERRCS logo to open a menu of categorized presets. |
| Save | When editing a User Preset, click to Save your preset, replacing the previous version. | |
| Save As… | Click to save your preset under a different name and – optionally – assign a category. | |
| Volume | Adjusts the main output volume. | |
| Resize Icon | The user interface is resizable to fit on various screens. To resize, either click this “window” icon next to the notification bell in the top right corner or simply drag the bottom right corner of the user interface. | |
| Notification Bell | Will illuminate for notifications such as product updates. | |
|
Info Icon
|
Opens the About Page displaying your licensing status and links to acknowledgements, website, as well as links to the user guide and product support. |
| Area | Parameter | Explanation |
| Low / High Drums Sections | PERRCS is made up of two independent low and high sections. Perform your parts live by crossfading between the two sections. Seamlessly blend between them, or add subtle variations by automating the Crossfade slider. The lower section usually contains ??, while the high section contains ??. This varies a bit from Style to Style. If you only want to hear the low drums, just turn the high layer off using the on/off toggle and vice versa. | |
| Character FX | Opens a menu of tonal effect types that alter the character of your Low or High sections. Click the effect name to open the menu or click the left/right arrows to step through the effects. Adjust the amount with the knob. | |
| Motion FX | Opens a menu of rhythmic effect types that add movement to your Low or High sections. Click the effect name to open the menu or click the left/right arrows to step through the effects. Adjust the amount with the knob. | |
| Focus EQ | The Focus EQ slider controls a morphing EQ that allows you to tweak the tonal balance of the sections before you send them into the Finisher module. | |
| Shape | Controls the envelope decay of the notes. You can sync this parameter in both Low/High sections by enabling the LINK button under the slider. |
| Area | Parameter | Explanation |
| Finisher | Highlighter | Turn left for a lowpass-like filtering effect, and turn right for a highpass-like filtering effect. |
|
Finisher
|
Select a Finisher effect mode from the menu and adjust the amount with the knob. Each mode is a unique multi-effect chain that offers you incredibly inspiring sound design tools via the control of a single parameter. | |
| Ambience | Select an Ambience preset from a selection of different reverb, delay, and combination effects and adjust the amount with the knob | |
| Crossfade | Move the slider to adjust the balance between the Low and High sections. |
| Player Controls | Latch | Allows playback to continue without holding down a key. |
| Style | Choose from a collection of rhythmic phrases. | |
| Timing |
Swing: Adjusts syncopation – often called Shuffle. Move to the right to syncopate off-beats. Speed: Lets you switch the player’s relative tempo to half, normal or double time. |
|
| Sync | Quantize the player to the grid of your DAW. In the default position (“Note”), it will play exactly when you play or send MIDI notes. In “Beat” position, it will wait for the next beat (quarter note). |
| Area | Parameter | Explanation |
| On-Screen Keyboard | Notes or Ranges | Description |
| C2 – B2 (white keys) | Common Phrases – basic patterns that get more intense as you move up the keyboard. | |
|
C3 – D4 (white keys) |
Style Phrases – typically more dynamic patterns that become more intense as you move up the keyboard. | |
| C#2, D#2 | Hits: Single drum hits. | |
| F#2, G#2, A#2 | Metals: Cymbals, Tambourines, etc. | |
| C#3, D#3 | Intros: Short phrases used to start a track that play once then switch to Common or Style Phrases. | |
| F#3, G#3, A#3 | Fills: Short phrases used as transitions that play once then switch to Common or Style Phrases. | |
| C#4, D#4 | Endings: Short phrases used to end a track that play once, and with Latch enabled, stop playback. | |
| E4 | With Latch mode enabled, this key stops the performance. | |
|
Pitch Wheel (Low-High) |
Doubles the Crossfader so that you can fade between the Low and High Drums sections. Using the Pitch Wheel to control this useful for live performances or recordings. | |
|
Modwheel (Max-Min) |
The Modwheel gradually dials in a Decrescendo effect. Turn it up for quieter passages. |
Walkthrough
Before we look at things in more depth, let’s first explore how to play PERRCS, as that may be enough to get you started.
Look at the bottom half of the plug-in window. It is dedicated to the performance – in other words: What the instrument plays.
Look at the interactive keyboard:
The basic principle is simple:
When you press a key, PERRCS will start playing a phrase. When you release the key, playback will stop.
Note that C3 here is middle C (MIDI note number is 60). Some DAWs refer to this as C4, and might have a preference to select the octave.
If you’re pressed for time or if you already know the basic concepts behind PERRCS, then this Walkthrough may be all you need for now, and you can come back later to look up deeper explanations as you need them.
We will take a quick tour across all controls of PERRCS. After this you will have a good basic understanding of the instrument and how to use it.
We assume you have PERRCS opened in your DAW. Ideally you have a MIDI controller connected, otherwise use the interactive keyboard.
Make a Sound and Learn About the Keys
Start your DAW and open PERRCS, it will load a default Style, that’s all you need for now. Activate the Latch button right above the Style menu. Now PERRCS will keep playing even if you don’t hold a note.
Now hit key C2 on your MIDI keyboard (or on the interactive keyboard) and PERRCS will start playing a phrase. Let it keep playing.
The interactive keyboard plays phrases when you click the lower keys. It also doubles as a display for the MIDI notes PERRCS is receiving. The keyboard is divided and properly labeled with the functions of the corresponding note ranges.
Move up the keys to go from Common Phrases to Style Phrases and other parts.
Try the Presets
At the very top of the PERRCS window you can load presets. A preset is always a complete setting of PERRCS, i.e. it will change the performance Style as well as the effects.
At this point, go through different presets to get an impression of the musical and sonic palette of PERRCS.
Tell Your Player What You Want
Now try the upper keys of the interactive keyboard and notice how they behave differently. Intros play only once and then fall back to the previously active part – and so do Fills – while Endings finish off the song.
To gradually tweak the performance, turn the Mod Wheel up and notice how the sound gradually goes softer.
Move the Pitch wheel up to solo the High Drums, or down to solo the Low Drums. This is great for intermezzos and lead-ins.
Now play a note in the correspondingly labeled Style Phrases range of the keyboard, C3 – D4. Go upwards and notice how the phrasing gets more intense. Try keys C#2 and D#2 to throw in Hits. You can replace all these phrases by loading different Styles. Let’s do just that now.
Load different styles by clicking a Style name or the arrows left to the interactive keyboard. You will notice that your player masters a vast range of playing techniques and musical genres.
Now try keys in the C2 – B2 range, labeled Common Phrases. These will only change slightly, depending on the chosen Style you’ve loaded.
Now stop your player by pressing or clicking the stop key (E4).
More Performance Tweaking Fun
Have PERRCS keep playing. Open the Timing menu by clicking the icon on the right side of the interactive keyboard.
The speed switch lets you set PERRCS to half time or double time – this comes in extremely handy when you like a particular style that plays half- or double-time relative to your existing arrangement.
Click on Timing right next to the interactive keyboard and slowly turn up the Swing control. As you will notice, this will delay the off-beats until the phrasing resembles a ternary feel that is useful in various situations.
Find Your Percussion Sound
Let’s look at the Low and High Drum settings of PERRCS. Here you set up the Low and High drums and you can shape the sound in almost any way you like.
Make sure to activate Latch and keep playing while you tweak controls.
First, mute the High Drums section or turn the Crossfader towards the Low section.
Now, select a preset from the Character menu in the Low Drums section and play with the activated Character knob. Notice how it changes the character of the DRUMS sound. Try more presets.
Now experiment with the Motion knob. Motion offers animated effect types such as Tremolos, Gates, Filter and more to add movement to your signal.
Turn the Focus EQ knob to find out how you can go from boosting bass to low-mids to neutral to making the high mids silkier to boosting treble.
Do you need a short & percussive or a wide & atmospheric drum sound? Use the Shape control to easily influence the sound waves.
Finish What You Started
The Finisher is a creative wonderbag that lets you mangle and twist the sound of PERRCS in a lot of ways – from subtle adjustments to total craziness. Let’s try it:
While PERRCS is playing, click through the Finisher presets by using the arrow buttons underneath the Mode bar, or by selecting presets from the dropdown menu that opens when you click the Preset name
In every Preset you try, turn the Finisher knob up and down and listen for the alterations in the sound! A complete guide to Finisher Presets is included in the Reference section.
By now, you have a pretty good first impression of what PERRCS can do! Keep playing and experimenting. There’s nothing to break. When you’re done, just start laying down tracks or continue to the Reference Guide for more detailed information.
Reference Guide
In the following part of this user guide, every feature of PERRCS will be explained in depth.
Menu Bar
The top bar of the interface lets you load and save presets. It also contains important management functions from checking your trial status to contacting support.
Loading Presets
A preset is a complete setting of the entire plug-in including Style selection and all control values. Here’s how you can switch presets:
Advance to the next preset by clicking one of the arrows left and right of the PRESET name.
Click on the name of the current preset in the PRESET menu to open the Preset Browser (see image above).
As you can see, the Preset Browser is a clean, organized list of presets, categorized by simple musical terms.
PERRCS ships with over 250 Factory Presets. Take your time exploring them, as this is the quickest way of getting an overview of what PERRCS can do!
If you have freshly installed PERRCS, there will only be Factory Presets. User Presets will appear after you have saved your own custom preset for the first time.
Save and Save as…
You can of course save your own presets. You can name them and assign a category too, if you please.
“Save as …” Dialog
The difference between the Save and Save as… buttons:
Save replaces the preset with the changes you just made.
Save as… lets you assign a name and a category, it does not replace the current preset.
Factory Presets can only be saved using Save as…, they cannot be replaced.
Managing Presets
You can move, rename, delete and organize your Presets directly in your operating system. You will find PERRCS Presets in these folders (replace “USERNAME” with your actual username):
| macOS | Factory Presets | /Library/Application Support/UJAM/SE-PERRCS/Presets/GlobalPresets |
| User Presets | /Users/USERNAME/Library/Application Support/UJAM/SE-PERRCS/Presets/GlobalPresets | |
| Windows | Factory Presets | C:\ProgramData\UJAM\SE-PERRCS\Presets\GlobalPresets |
| User Presets | C:\Users\USERNAME\AppData\Roaming\UJAM\SE-PERRCS\Presets\GlobalPresets |
Note: You can also create custom subfolders within the Preset folder so that you can find your favorite presets more easily.
Notification Icon
PERRCS will automatically check for updates. If an update is available, the notification icon will be visible.
Clicking it will open a dialog that lets you choose whether you want to download the update now or later.
Info Icon – About Page
The About Page is the place for information about your version and licensing status of PERRCS. It is also a portal to other services:
Acknowledgments – lists the people that made it all happen.
Visit Product Site – takes you to the product page on our website.
Contact Support – in case you have questions or need help.
Read User Manual – opens this document.
License Agreement – legal terms for using the product.
Volume Section
Volume Slider
Although a Virtual Instrument such as PERRCS lives inside a DAW with multiple level faders, a correct output level setting is important. If nothing else, it makes sure that subsequent audio processors, particularly dynamics or distortion, work in their optimal range.
Therefore, the Volume slider at the top right lets you set and automate the output level between -inf and +12dB, and monitor the resulting level.
All components in PERRCS are adjusted so you won’t exceed the level meters top range, but it’s still ideal to watch it, particularly if you work a lot with automation.
Interactive Keyboard
The keyboard is divided into two sections: Common Phrases and Style Phrases. All drums play pre-defined parts so every Style Preset is like a small composed music piece that interlocks low and high drum layers.
Interactive Keyboard
Phrases
Style Phrases
Keys in the C3-B3 range play phrases of the currently selected Style. There are 7 phrases plus 5 additions in each Style.
Stop Key
The highest key of the Style Phrase Range – E4 – is the Stop key. In Latch mode, pressing this key will stop playback.
References:
| White keys: C, D, E, F, G, A, B | Phrases 1-7 |
| Black keys: C#, D#, F#, G#, A# | Additions 1-5 |
| Black key: C#, D# | Ending |
| White key: E4 | Stop |
Note: PERRCS lets you switch phrases in real-time without interrupting the performance. That’s a great way to create dynamic and interesting phrasings of your own by quickly switching phrase keys.
Pitch Wheel and Mod Wheel
The two standard wheels on many MIDI controllers give you a lot of dynamic control over the performance of PERRCS.
Pitch Wheel
The Pitchbend Controller or Pitch Wheel lets you crossfade between Low and High Drums in real time. Its range is limited by the Crossfader setting.
Modulation Wheel
The Modulation Controller or Modwheel creates a decrescendo effect. Use it to tone your percussion down in breakdowns or softer passages.
Latch
Latch
With Latch activated, PERRCS will keep playing a triggered phrase until you press the Stop key or deactivate Latch.
When Latch is off, PERRCS only plays as long as you hold a key. Latch is convenient when testing or setting up sounds, and is more practical if you build a track by manually entering notes into your MIDI track.
You can use an optional Sustain Pedal as a temporary Latch. Lifting the sustain pedal unlatches any notes that are no longer held, even if the Latch switch is still on.
Style Selector
Here you choose a Style – the selection of phrases accessible via the Style Phrases range on the keyboard. Arguably the most important part of the user interface.
Style Selector
A Style in PERRCS is a collection of phrases that you “tell” your drum player to play. Styles are the “rhythmic vocabulary” of PERRCS. You can select styles by either clicking the arrows of the Style Selector to skip to the previous/next style, or by clicking the name of the current Style to bring up the full list.
Style List
Sync
Symphonic Elements will always play in sync with your DAW, but it can react to your input in different ways that you can control:
In “Note” mode, whenever you play a note on the MIDI keyboard, it will immediately trigger a phrase. This is more intuitive when trying out phrases, but will hardly make it possible for you to play in time with a song while the DAW is running.
In “Beat” mode, after you hit a note, PERRCS will wait until the next beat (quarter-note). This way the performance is always perfectly in sync with your song, but it will take you a while getting used to playing notes slightly ahead of time.
Timing Parameters
Timing Menu
On the right of the interactive keyboard above the the “Sync” selector, you will find the Timing (metronome icon).
Click it to open a selection of timing parameters that you can use to adjust PERRCS performance in your song.
Swing
This function (often called “Shuffle”) delays the off-beats. PERRCS will automatically switch the Swing resolution to 8th or 16th note depending on the selected Style. At maximum position, the off-beat will have the same timing as the last note of a triplet. Use this control to match the timing to a shuffled or triplet-based song.
Speed
The Speed switch lets you halve (0.5x) or double (2x) PERRCS tempo relative to the song tempo.
Low and High Drums
Low Drums Section
PERRCS offers the entire percussion section as two distinct sub-sections – Low and High Drums.
You can mute either section or crossfade between them using the Crossfade slider.
Each section has its own controls for character, motion, EQ and envelope shape as well as activity meter.
Character FX
Character Effect Knob and Selector
The Character knob, available in both Low and High sections, offers almost 3 dozen effect types that let you change or subtly adjust the sound character of that section, using algorithms like EQ, compression, LoFi or Saturation/Distortion. The options are:
Low Boost
Mid Boost
Mid Cut
High Boost
Lowpass
Lowpass Reso
Bandpass
Highpass
Notch
Comb
Radio
Telephone
Megaphone
Tube
Fuzz
Amp
Saturate
Fuzz Mix
Drive Mix
Dist EQ Mix
Lo-Fi
Bit Crush
Filt Crush
Filt Dist
Sub Octave
Inharmonic
Transients
Parallel
Punch
Brickwall
Boom
Sizzle
Power
Width
Pan
Motion FX
The Motion FX selector and knob allow you to add subtle or drastic rhythmic movement or modulation – separately for Low and High Drums sections. The effect algorithms used vary from Gaters, Auto-Filters to Chorus to Delay. The options are:
Tremolo
Tremolo Saw
Tremolo Ramp
Auto Pan
Grains
Slicer 1/8
Slicer 1/16
Gate
Gate 1/4
Gate 1/8
Gate 1/12
Gate 1/16
Gate 1/32
Filt Gate 1/4
Filt Gate 1/8
Filt Gate 1/12
Filt Gate 1/16
Filt Gate 1/32
Pump 1/1
Pump 1/2
Pump 1/4
Pump Filter
1/4 Filter
1/8 Filter
1/16 Filter
Env Filter
Sweep Filter
Flanger
Phaser
Phaser Fbk
Fbk Delay 1/2
Ping Pong 1/4D
Fbk Delay 1/4D
Ping Pong 1/4
Fbk Delay 1/4
Ping Pong 1/8D
Fbk Delay 1/8D
Multi Tap 1/8D
Ping Pong 1/8
Fbk Delay 1/8
Multi Tap 1/8
Ping Pong 1/81
Fbk Delay 1/8T
Ping Pong 1/16
Focus EQ
The Focus EQ slider controls a morphing EQ – an EQ with 4 distinct settings optimized for percussion sounds that you can morph between. Whether you need more beef in the low end or a silkier high end, the Focus EQ is where you can do this. It is also a great tool to sonically separate the Low and High sections from one another. Here’s a reference of EQ settings for the various slider positions:
| Left | Bass Boost, subtle Treble attenuation |
| ½ Left | Low-Mid Boost |
| Center | Neutral |
| ½ Right | High-Mid attenuation (silkier sound) |
| Right | Treble Boost. |
The Focus EQ is a three-band parametric EQ with EQ frequencies and Q-factors optimally set for PERRCS.
Shape
Shape slider
The Shape slider lets you slightly alter the timing of the played samples. With percussion instruments, it’s very helpful to have a bit of control over the attack or sample start points, so that is exactly the feature we’ve given you here!
The center position is neutral. By moving the slider to the left, the attacks are shortened and the transients are emphasized. Further values will even ‘eat into’ the sample start point, meaning that you can start the playback a bit later in the sample for a more modern, processed feel (this also typically shortens the release of the sounds).
Sliding to the right will lengthen the attack times and make the hits much softer, more gradual, and graceful.
Click the LINK button underneath a Shape slider to link the Shape settings in both Low and High Drums sections.
The Finisher Section
Finisher section
The Finisher is a UJAM proprietary multi-effect concept that is available either in separate effects plug-ins – the Finisher series – or integrated into our Virtual Instruments.
In PERRCS, the Finisher is a creative tool designed to allow you all kinds of effects from simple modulations to crazy grain clouds or effects that render the original sound unrecognizable.
The Finisher comes with over 50 Modes specifically created for PERRCS. Every Mode sets up the 20 individual processors under the hood in a new way and macro-controls them via the Finisher knob.
Best of all: The Finisher is meant to be played live – either using the Finisher Knob or the Mod Wheel of your keyboard (or generally MIDI CC1) you can create amazing morphing sounds.
Finisher Settings
Finisher Knob and Menu
Select a Finisher mode
Click either on the preset name to open the full list.
Use the arrows to step through the list.
Finisher MODE preset selection can be automated, i.e. you can switch Finisher MODE presets during the track. Note that some algorithms won’t switch glitch-free, in that case plan for a brief pause.
Finisher Modes
| category | name | description |
| BEYOND | Dotted Backbeat | A filtered delay |
| Filter Bros | Rhythmic stereo delay with filters | |
| Fragments | Pulsating attacks | |
| Iron Octave | Adds a compressed lower octave | |
| Dual Peak Sweep | A resonant filter | |
| Infinity | Crystals delayed and filtered | |
| Space Station | High pass filtered ambience | |
| Raindrops | 16th note filtered repeats | |
| Snare Rims | High pass | |
| The Shining | High pass with a higher cutoff | |
| The Syncopator | Rhythmic delays | |
| Time Is Fleeting | Glitchy ring mod | |
| Warm Drive | Octaver with ambience | |
| DIRT | Big Groover | Low passed quarter note groove |
| Broken Capacitor | Crunchy octaver | |
| Crunch | Distortion | |
| Dirty Drumfill | Distorted beat slicer | |
| Drive the Sequence | Overdrive | |
| Filter Alterations | Repeating noise delays | |
| Low March | Compressed filter | |
| Munch Filter | Sweeping resonant filter | |
| Back To 1900 | Bitrate reduction | |
| Das Boot | High pass plus harmonics | |
| Pitch Screamer | Sliced and flanged | |
| Retro Gamer | Rhythmic filtered glitches | |
| Roechel Man | Flanged and filtered | |
| Schizophrenic | A super-nasty midrange distortion | |
| Way Too Old | Low frequency distortion | |
| GLITCH | Clappedy Go | Rhythmic high pass filter |
| Congaesque | High pass | |
| Cymbalesque | High pass ambience | |
| Ever Rising | Pitched up delays | |
| Glitch Grooves | Noisy glitches | |
| Grain Flurries | Filtered 16th note repeats | |
| Pitchman | Flanged repeats | |
| Power Drums | Compressed with high pass delays | |
| Ring The Phone | High passed glitchy filters | |
| Swamp Creature | Glitchy noises and sweeps | |
|
MASTER
|
A Bit More | EQ + compression combination |
| Bit Less More | EQ + compression + bass emphasis | |
| Dynamic Squeeze | Severe compression and EQ | |
| Fat and Dirty | Distorted compression | |
| Gym Compressor | Quick release compression | |
| Impact | Presence boost | |
| In Your Face | Hard limiting | |
| Just More | Psychoacoustic boost | |
| Lower Please | Filtering | |
| Hot Bath | Saturation with bass and treble boost | |
| NY Streets | Saturated limiter | |
| Pressure | Maximized | |
| Widener | Stereo-widening techniques | |
| MOVE | Atmo Hits | Low pass with delays |
| Big One | High pass except on the 1 | |
| Double Timer | Fast glitches | |
| Fast Notes Cleaner | 16th note delays | |
| Fluxx Cutter | Glitchy and reversed | |
| Ghostnote Army | Stereo delays | |
| Groovy Wave | Down sweeping filter | |
| High Tones | High pass filter | |
| HPF Motions | High pass modulated filters | |
| Percussive Bandpass | 1/2 note delays filtered | |
| Random Pan Sequencer | Filtered stereo panning | |
| Reversinator | Reverses in short time slices | |
| Second Shadow | High passed 1/16 note delays | |
| SHAPE | Chop Chop | Band passed 1/16 note delays |
| Ducker Straight | Attack remover | |
| Ducker Complex | Attack remover with resonant sweep | |
| Gator Aid 4th | Chopped quarter notes | |
| Gator Aid 8th | Chopped eighth notes | |
| Gator Aid 16th | Chopped sixteenth notes | |
| Tremolo Shaper | Sixteenth note tremolo | |
| Percussionizer | Resonant high pass | |
| Strobe Light | Resonant sixteenth chop | |
| Synth Percussion | High pass with resonance |
Highlighter
The Highlighter is a multimode 24dB synthesizer filter specifically optimized for creating those juicy risers and intros by slowly turning the filter across a bar or two. Turn the knob left for a low pass filter (gradually removing high-end frequencies), turn right for a resonant high pass (gradually removing low end frequencies). Apart from automating the filter, you can of course use it stationary as an extra sound-shaping parameter.
Ambience
The Ambience control in the Finisher Section of the UI lets you adjust the level of space added after the Finisher. You can select from dozens of different ambience types, most of which are based on reverbs and delays. The Ambience reverb presets are ordered by type, and provide a large range of natural and not-quite-so-natural characters.
Crossfade
This slider provides an equal-power crossfade between Low and High Drums sections.
MIDI Learn
Using MIDI Learn, you can assign controls to hardware controls of MIDI keyboards or other controllers. To assign a control, you usually right-click or ctrl-click a control in PERRCS to open the MIDI Learn context menu of your DAW.
Automation
Almost all controls in PERRCS can be automated. In combination with the Phrase select keys this is actually a very powerful way of creating more dynamic performances. For example, automate FINISHER or CHARACTER FX with faders to create dynamic transitions, or switch-automate AMBIENCE or MOTION to drastically change the sound between song parts.
For instructions on how to activate parameters for automation, please refer to your DAW’s user guide.
You and Us
PERRCS was built by musicians for musicians. We at UJAM are a pretty diverse bunch – from DJs to drummers to weekend producers. Most of us are like you, users of UJAM products.
This means that before we even start development, a lot of thought and discussion goes into the product. What will you, the user, expect from the product? What problems does it solve? Which controls can be optimized to make it simpler and more fun, and which hurdles can we move out of the way?
PERRCS is optimized for one clear, powerful purpose: To let you produce great-sounding tracks without distraction from the complex endeavor of producing a song.
Naturally, we’re always open to new ideas and suggested improvements, and you are encouraged and welcome to share these with us:
Visit our Facebook page: facebook.com/ujaminstruments
Watch our Youtube channel: youtube.com/ujaminstruments
Slide into our Instagram: instagram.com/ujaminstruments
Check out our support resources: support.ujam.com
I Have Questions–Where Can I Send Them?
Please submit a request to our support staff. We’re eager to help you and learn about your opinions and suggestions. Many improvements and products have been influenced by our users.
The information in this document is subject to change without notice and does not represent a commitment on the part of UJAM Music Technology GmbH. The software described herein is subject to a License Agreement and may not be copied to any other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by UJAM Music Technology GmbH.
©2025 UJAM Music Technology GmbH. All specifications subject to change without notice. All other commercial symbols are protected trademarks and trade names of their respective holders. All rights reserved.
Symphonic Elements PERRCS User Guide Rev A
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